Writing Good Scenarios
Writing RPGA adventures, or in fact any roleplaying
adventures, is not always an easy thing to do.
It may
look simple, but the difficulties come in the execution.
This document will try to help you through the difficult
parts, and...
More
Writing Good Scenarios
Writing RPGA adventures, or in fact any roleplaying
adventures, is not always an easy thing to do.
It may
look simple, but the difficulties come in the execution.
This document will try to help you through the difficult
parts, and give you some tips on things to do and things
not to do.
First, some terms.
A “scenario” is the text
manuscript that you want to write, which has been
called “module” and “tournament” in the past.
An
“adventure” is the play experience that the players and
game master have using your scenario.
“Tournament” is
a particular game experience in which adventures are
played and some kind of scoring takes place and
winners are declared.
“Story” in the context of RPGA
writing refers to the plot of your scenario, not the whole
thing.
For example, if in your adventure your villain is
besieging castles and the player characters have to stop
him, the story covers the history of the villain and how
he and the player characters got to the star
Less