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Wreck Ashore

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Format : Misc
Category : Culture
Language : English
11 pages
Pub. on May 9th 2008
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1 WRECK ASHORE A Short Adventure for Four 1st-Level Player Characters CREDITS Design: Robert Wiese Editing: Penny Williams Typesetting: Nancy Walker Cartography: Todd Gamble Web Production Julia Martin Web Development: Mark A. Jindra Graphic Design: Sean Glenn, Cynthia Fliege Based on the original DUNGEONS & DRAGONS® game by E. Gary Gygax and Dave Arneson and on the new edition of the DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. D&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. ©2004 Wizards of the Coast, Inc. All rights reserved. Made in the U. S. A. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards. com/d20. For more DUNGEONS & DRAGONS articles, adventures, and information, visit www. wizards. com/dnd Wreck Ashore is a short D&D adventure for four 1stlevel player characters (PCs). The scenario takes place on and around a swampy peninsula that juts out from a longer stretch of coastline. Along one side of this peninsula stretches a dangerous reef. Just offshore on the reef side stands a lighthouse built to warn ships of the danger. At the base of the peninsula on the side away from the reef is a small port town called Seawell. To get a good feel for this area, look at a map of Florida and imagine that the state is only about 50 miles long and 50 miles wide. The lighthouse is just off the coast near St. Augustine, and Seawell lies on the coast just south of Tallahassee. This peninsula juts out from a longer coastline. The scenario can be placed on any coastal peninsula that features a reef. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign. PREPARATION You (the DM) need the D&D core rulebooks, including the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual to run this adventure. Featured monsters include alligators, snakes, and panthers (leopards). To make the scenario more realistic, you might also want to read up on the terrain of Everglades National Park. This scenario utilizes the D&D v. 3. 5 rules, but it can easily be used with the 3. 0 rules as well. To get started, print out the adventure. Read through the scenario at least once to familiarize yourself with the situation, threats, and major NPCs. Text that appears in shaded boxes is player information that you can read aloud or paraphrase for the players at the proper times. ADVENTURE BACKGROUND Though small, Seawell is a prosperous trading town with a good location on the coast. Next to it is a long peninsula that features mostly swamplike terrain. The most dangerous inhabitants of this peninsula are lizardfolk, but several kinds of reptiles, amphibians, mammals, and birds dwell there too. Most of these creatures don’t bother the town, and Seawell’s militia is experienced at repulsing raids by the more aggressive lizardfolk. A large reef extends the entire length of the peninsula on the side away from Seawell. This great wall of coral is a favorite site for fishermen, but it has always presented a serious hazard to ships approaching from that direction. Thus, about 45 years ago, the people of
 
By Robert Wiese The number of ships docking at the coastal town of Seawell has suddenly dropped, and raids by the local lizardfolk are increasing. The missing ships were all approaching from the reef side of the peninsula, so something must have happened to the lighthouse...   [More]

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